Varmint Ridge

A JW Manor Garden Defense

Best: 0 · East Texas, JW Manor Homestead

All ages · No ads · Privacy

How to Play

Varmints come down off the ridge after your garden. Keep at least one crop bed alive through all 12 waves.

Build: pick a defense below. Click the yard to place it. On a phone, slide your finger, then lift. Tap a placed defense to upgrade it or sell it back.

Scarecrow sends out a pulse that slows everything close by and scares crows off. Lantern fires light bolts and hits fliers hard. Snap Trap bites ground critters, even armadillos while they're digging.

Critters: raccoons grab a crop and run (catch them before they get away!). Foxes are quick and hop the fence. Crows fly right over it. Armadillos dig under it. Possums play dead once. Wave 12 brings the Bandit King.

Between waves you can spend coins on the Fence, Zeus the farm dog, and Crop Care.

Wave 1 points at where to tap. Those tips leave after that wave. Settings has a color-blind safe option.

Keys: 1/2/3 pick a defense · Space starts the wave · F fast-forward · P/Esc pause · M mute. Music and effects have their own sliders.

Top 5 Ranchers

    Choose a Wave

    Waves you've reached open up here. The Ridge Pass opens all twelve.

    Paused

    Wave Cleared!

    Fence
    Slows ground varmints at the rail. A fox still hops it once.
    Zeus the Dog
    Chases down whatever's closest to the crops
    Crop Care
    +35 health for every bed, revives wilted ones
    Coins:

    Score 0

    Settings

    All ages. No ads. A purchase still waits for a grown-up to answer first.

    Color-blind safe
    Bars use blue and orange, plus a circle, square, or triangle, so red and green are not the only clue.

    Grown-ups

    A grown-up has to answer before the store opens. All ages. No ads. A test purchase does not charge a card.

    Supporter Store